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Old 30-10-2011, 08:25 PM   #21
john21
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poate sa mi spuna si mie cineva ce inseamna "highest paid player" in contractul unui jucator?
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Old 30-10-2011, 08:28 PM   #22
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Daca exista un alt jucator in lot care are salariu mai mare celui "highest paid player" i se va mari automat salariu
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Old 30-10-2011, 09:10 PM   #23
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ma ajuta si pe mine cineva ?
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Old 31-10-2011, 07:15 PM   #24
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Revin si eu cu o "problema" obsedanta: De ce pe un calculator (pe care eu il socotesc destul de puternic) pot alege DOAR 20 de ligi in care sa joc efectiv?? Mentionez ca fiecare liga are selectata doar prima divizie (nu vorbim si de divizii inferioare). Exista vreo solutie (neoficiala binenteles) pentru a putea fenta aceasta "limitare"? Sau numai eu am problema asta?? Nu mi se pare normal la 6 GB RAM pe un sistem ruland pe 64 biti sa poti selecta un numar asa mic de ligi. Ca sa nu mai vorbesc de faptul ca de la 11 ligi selectate in sus primesc mesajul "Your computer will have a hard time......" .
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Old 31-10-2011, 07:30 PM   #25
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aceeaşi problemă o avem cu toţii. Se pare ca de ceva vreme, ăştia de la BF au optimizat jocul "foarte bine". Adică, am observat că, dacă atunci cānd dai īn editor Write current... și īți apar vreo 50 de țări, pot selecta īn joc vreo 60 de ligi īn care pot juca. Cu cāt se mărește numărul țărilor importate din editor, cu atāt se micșorează numărul ligilor selectabile īn joc. Pe la FM 08 sau 09, nu mai țin minte exact, făcusem rost de databaseul a 205 țări, īnsă, īn joc, puteam sa selectez maxim 20 de ligi. Văd că așa se īntāmplă și acum. Poate ne-o trebui vreun Titan pentru a juca acest joc ca lumea...
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Old 31-10-2011, 07:37 PM   #26
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Din cate imi dau seama jocu refuza sa foloseasca mai mult de 1 gb de ram
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Old 31-10-2011, 08:01 PM   #27
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Oameni buni ori sunt eu prost ori nu-mi dau seama cum reusesc sa fac schimbari de jucatori in modul 3d, imi vine sa rup calculatorul de nervi va rog ajutati-ma.
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Old 31-10-2011, 08:03 PM   #28
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Quote:
Originally Posted by americanu197 View Post
Din cate imi dau seama jocu refuza sa foloseasca mai mult de 1 gb de ram
Te asigur ca jocul ia undeva la 1.5 gb ram.
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Old 31-10-2011, 09:39 PM   #29
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Quote:
Originally Posted by danyel77 View Post
Oameni buni ori sunt eu prost ori nu-mi dau seama cum reusesc sa fac schimbari de jucatori in modul 3d, imi vine sa rup calculatorul de nervi va rog ajutati-ma.
daca joci cu echipa gazda, apesi tasta F1, iar daca esti cu oaspetii, F2. Te descurci apoi...
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Old 01-11-2011, 01:43 PM   #30
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Quote:
Originally Posted by Razvee View Post
Revin si eu cu o "problema" obsedanta: De ce pe un calculator (pe care eu il socotesc destul de puternic) pot alege DOAR 20 de ligi in care sa joc efectiv?? Mentionez ca fiecare liga are selectata doar prima divizie (nu vorbim si de divizii inferioare). Exista vreo solutie (neoficiala binenteles) pentru a putea fenta aceasta "limitare"? Sau numai eu am problema asta?? Nu mi se pare normal la 6 GB RAM pe un sistem ruland pe 64 biti sa poti selecta un numar asa mic de ligi. Ca sa nu mai vorbesc de faptul ca de la 11 ligi selectate in sus primesc mesajul "Your computer will have a hard time......" .
Da exista! te duci in my documents, fifa manager 12, config, acolo este un fisier care se numeste user.ini trebuie modificat in felul urmator.

VIDEO=1
AUDIO=1

HELPSYSTEM=1
EJECT_CHECK=1
IGNORE_LEAGUE_LIMITATION = 1

RENDERTARGET_BIT_DEPTH=32

SHOW_NEXT_TWO_FEEDS=1
RSS_FEED_TIME=60
RSS_FEED_0=""
RSS_FEED_1=""
RSS_FEED_2=""
RSS_FEED_3=""
RSS_FEED_4=""
RSS_FEED_5=""
RSS_FEED_6=""
RSS_FEED_7=""
RSS_FEED_8=""
RSS_FEED_9=""

sau a doua varianta care am folosit-o la fifa manager 11.


IGNORE_LEAGUE_LIMITATION=1 // 0=off 1=on

WINDOWED=0

VIDEO=1
AUDIO=1

HELPSYSTEM=1
EJECT_CHECK=1

RENDERTARGET_BIT_DEPTH=32

SHOW_NEXT_TWO_FEEDS=1
RSS_FEED_TIME=60

IGNORE_LIVESEASON_EADATABASE = 1

DIFFICULTY_LEVEL = 3

CLOSE_RATE_ATTACKING = 1
CLOSE_RATE_DEFENDING = 99

AMATEUR_DIFFICULTY = 4.0
SEMIPRO_DIFFICULTY = 4.0
PROFESSIONAL_DIFFICULTY = 4.0
WORLDCLASS_DIFFICULTY = 4.0

CPU_IDC_POSITION_IFK_OFFSIDE = 0
CPU_IDC_POSITION_FREEKICK_OFFSIDE = 0

DO_CPU_SUB = 1
DO_CPU_LOW_ENERGY_SUB = 1
DO_CPU_LOW_FORM_SUB = 1
DO_CPU_LOW_RATING_SUB = 1
DO_CPU_UPDATING_TACTIC_SUB = 1
DO_CPU_UPDATING_INDIVIDUAL_ORDER_SUB = 1
DO_CPU_UPDATING_LINE_UP_SUB = 1
DO_CPU_PREFERRED_POSITION_SUB = 1
DO_CPU_GK_SUB_GK = 1
DO_CPU_GK_SUB_DEF = 0
DO_CPU_GK_SUB_MID = 0
DO_CPU_GK_SUB_FWD = 0
DO_CPU_GK_SUB_INJURY_GK = 1
DO_CPU_GK_SUB_INJURY_DEF = 0
DO_CPU_GK_SUB_INJURY_MID = 0
DO_CPU_GK_SUB_INJURY_FWD = 0

AI_Animation = 1
AI_Ball = 1
AI_Collision = 1
AI_Control = 1
AI_Command = 1
AI_EvalBall = 1
AI_Formation = 1
AI_Goalie = 1
AI_Init = 1
AI_Jostle = 1
AI_Kick = 1
AI_Marking = 1
AI_Math = 1
AI_Possess = 1
AI_Prescript = 1
AI_Ref = 1
AI_Seekball = 1
AI_Shield = 1
AI_Shot = 1
AI_Tackle = 1
AI_Tactical = 1
AI_Misc = 1

CPUREACTION = 1
CPUAGGRESSION = 1
CPUAWARENESS = 1
CPUACCELERATION = 1
CPUBALANCE = 1
CPUBALLCONTROL = 1
CPUCROSSING = 1
CPUDRIBBLING = 1
CPUHEADING = 1
CPULONGBALLS = 1
CPUMARKING = 1
CPUPACE = 1
CPUPASSING = 1
CPUREFLEXES = 1
CPURUSHING = 1
CPUSHOTACCURACY = 1
CPUSHOTPOWER = 1
CPUSTAMINA = 1
CPUSTRENGTH = 1
CPUTACKLING = 1
CPUTHROWING = 1
CPULEADERSHIP = 1
CPUCLINICALFINISHER = 1
CPUSPEEDKING = 1
CPURECKLESS = 1
CPUBALLWINNER = 1
CPUWORKRATE = 1
CPUDIVER = 1
CPUINJURYPRONE = 1
CPUGREED = 1

CPU_DEFEND_STYLE = 1
CPU_DEFEND_STYLE_PROBABILITY = 15
CPU_ATTACK_STYLE = 1
CPU_ATTACK_STYLE_PROBABILITY = 85

CPU_FREEKICK_ERROR = 1
CPU_FREEKICK_MISS = 1
CPU_FREEKICK_SHOOTOUT = 1
CPU_FREEKICK_SHOOTING_ERROR = 1
CPU_FREEKICK_SHOOTING_MISS = 1
CPU_FREEKICK_SHOOTING_OFF_TARGET = 1
CPU_DFK_ON = 1
CPU_DFK_SHOT_ON = 1
CPU_DFK_ENABLE = 1
CPU_DFK_SHOT_ENABLE = 1
CPU_DFK_SHOT_ERROR = 1
CPU_DFK_SHOT_MISS = 1
CPU_DFK_SHOT_OFF_TARGET = 1
CPU_DFK_SHOOTOUT = 1
CPU_DFK_ERROR = 1
CPU_DFK_MISS = 1
CPU_DFK_OFF_TARGET = 1
CPU_DFK_OUT = 1

CPU_HOME_UPDATING_TACTIC = 1
CPU_HOME_UPDATING_RELAY_TACTIC = 1
CPU_HOME_UPDATING_INDIVIDUAL_ORDER = 1
CPU_HOME_UPDATING_RELAY_INDIVIDUAL_ORDER = 1
CPU_AWAY_UPDATING_TACTIC = 1
CPU_AWAY_UPDATING_RELAY_TACTIC = 1
CPU_AWAY_UPDATING_INDIVIDUAL_ORDER = 1
CPU_AWAY_UPDATING_RELAY_INDIVIDUAL_ORDER = 1
CPU_HOME_ATTACKSTYLE = 1
CPU_AWAY_ATTACKSTYLE = 1
CPU_HOME_ATTACK_FORMATION = 1
CPU_AWAY_ATTACK_FORMATION = 1
CPU_HOME_ATTACK_TACTIC = 1
CPU_AWAY_ATTACK_TACTIC = 1
CPU_HOME_ATTACK_TACTIC_INDIVIDUAL_ORDER = 1
CPU_AWAY_ATTACK_TACTIC_INDIVIDUAL_ORDER = 1
CPU_HOME_FORWARDRUN = 1
CPU_AWAY_FORWARDRUN = 1
CPU_HOME_RUNCHANNEL = 1
CPU_AWAY_RUNCHANNEL = 1
CPU_HOME_COUNTERATTACK = 1
CPU_AWAY_COUNTERATTACK = 1
CPU_HOME_TIMEWASTE_NEVER = 1
CPU_AWAY_TIMEWASTE_NEVER = 1
CPU_HOME_COMMITMENT_HIGH = 1
CPU_AWAY_COMMITMENT_HIGH = 1
CPU_HOME_DEFENSIVE_LINE_HIGH = 1
CPU_AWAY_DEFENSIVE_LINE_HIGH = 1
CPU_HOME_CLOSE_DOWN_ALL_OVER = 1
CPU_AWAY_CLOSE_DOWN_ALL_OVER = 1

CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_ATTACKING_FORMAT ION_UPDATING = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_ATTACKING_FORMAT ION_UPDATING = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_UP DATING = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_UP DATING = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_IN DIVIDUAL_ORDER_UPDATING = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_IN DIVIDUAL_ORDER_UPDATING = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_ATTACKING_FORMAT ION_DO_SUB = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_ATTACKING_FORMAT ION_DO_SUB = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_DO _SUB = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_ATTACK_TACTIC_DO _SUB = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_TIMEWASTING_NEVE R = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_TIMEWASTING_NEVE R = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_COMMITMENT_HIGH = 1
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_COMMITMENT_HIGH = 1
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_DEFENDING_FORMAT ION_UPDATING = 0
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_DEFENDING_FORMAT ION_UPDATING = 0
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_DEFEND_TACTIC_UP DATING = 0
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_DEFEND_TACTIC_UP DATING = 0
CPU_HOME_TEAM_MATCH_LOSE_TIME_USE_DEFEND_TACTIC_IN DIVIDUAL_ORDER_UPDATING = 0
CPU_AWAY_TEAM_MATCH_LOSE_TIME_USE_DEFEND_TACTIC_IN DIVIDUAL_ORDER_UPDATING = 0

CPU_HOME_TEAM_ATTACK_STYLE_PASS = 4
CPU_AWAY_TEAM_ATTACK_STYLE_PASS = 3
CPU_HOME_TEAM_ATTACK_STYLE_LONG_PASS = 2
CPU_AWAY_TEAM_ATTACK_STYLE_LONG_PASS = 4
CPU_HOME_TEAM_ATTACK_STYLE_CROSS = 3
CPU_AWAY_TEAM_ATTACK_STYLE_CROSS = 3
CPU_HOME_TEAM_ATTACK_STYLE_DRIBBLE = 3
CPU_AWAY_TEAM_ATTACK_STYLE_DRIBBLE = 3
CPU_HOME_TEAM_ATTACK_STYLE_SHOT = 4
CPU_AWAY_TEAM_ATTACK_STYLE_SHOT = 4
CPU_HOME_TEAM_ATTACK_STYLE_HEADER = 4
CPU_AWAY_TEAM_ATTACK_STYLE_HEADER = 4
CPU_HOME_TEAM_ATTACK_STYLE_FORWARDRUN = 4
CPU_AWAY_TEAM_ATTACK_STYLE_FORWARDRUN = 4
CPU_HOME_TEAM_ATTACK_STYLE_RUNCHANNEL = 4
CPU_AWAY_TEAM_ATTACK_STYLE_RUNCHANNEL = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK = 4
CPU_AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINT = 4
CPU_AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINT = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINTDRIBB LE = 4
CPU_AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINTDRIBB LE = 4

CPU_HOME_TEAM_ATTACK_STYLE_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_DIRECTION = 4
CPU_HOME_TEAM_ATTACK_STYLE_PASS_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_PASS_DIRECTION = 4
CPU_HOME_TEAM_ATTACK_STYLE_LONG_PASS_DIRECTION = 3
CPU_AWAY_TEAM_ATTACK_STYLE_LONG_PASS_DIRECTION = 3
CPU_HOME_TEAM_ATTACK_STYLE_FORWARDRUN_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_FORWARDRUN_DIRECTION = 4
CPU_HOME_TEAM_ATTACK_STYLE_RUNCHANNEL_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_RUNCHANNEL_DIRECTION = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK_DIRECTION = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINT_DIRE CTION = 4
AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINT_DIRECTIO N = 4
CPU_HOME_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINTDRIBB LE_DIRECTION = 4
CPU_AWAY_TEAM_ATTACK_STYLE_MOVE_ATTACK_SPRINTDRIBB LE_DIRECTION = 4

CPU_TEAM_GENERAL_RATING_000_100_ADVANTAGE_MODIFIER = 5
CPU_TEAM_GENERAL_RATING_101_200_ADVANTAGE_MODIFIER = 10
CPU_TEAM_GENERAL_RATING_201_300_ADVANTAGE_MODIFIER = 15
CPU_TEAM_GENERAL_RATING_301_400_ADVANTAGE_MODIFIER = 20
CPU_TEAM_GENERAL_RATING_401_450_ADVANTAGE_MODIFIER = 25
CPU_TEAM_GENERAL_RATING_451_500_ADVANTAGE_MODIFIER = 30
CPU_TEAM_GENERAL_RATING_501_550_ADVANTAGE_MODIFIER = 40
CPU_TEAM_GENERAL_RATING_551_600_ADVANTAGE_MODIFIER = 50
CPU_TEAM_GENERAL_RATING_601_650_ADVANTAGE_MODIFIER = 60
CPU_TEAM_GENERAL_RATING_651_700_ADVANTAGE_MODIFIER = 70
CPU_TEAM_GENERAL_RATING_701_725_ADVANTAGE_MODIFIER = 80
CPU_TEAM_GENERAL_RATING_726_750_ADVANTAGE_MODIFIER = 90
CPU_TEAM_GENERAL_RATING_751_775_ADVANTAGE_MODIFIER = 100
CPU_TEAM_GENERAL_RATING_776_800_ADVANTAGE_MODIFIER = 110
CPU_TEAM_GENERAL_RATING_801_825_ADVANTAGE_MODIFIER = 120
CPU_TEAM_GENERAL_RATING_826_850_ADVANTAGE_MODIFIER = 130
CPU_TEAM_GENERAL_RATING_851_875_ADVANTAGE_MODIFIER = 140
CPU_TEAM_GENERAL_RATING_876_900_ADVANTAGE_MODIFIER = 150
CPU_TEAM_GENERAL_RATING_901_925_ADVANTAGE_MODIFIER = 160
CPU_TEAM_GENERAL_RATING_926_950_ADVANTAGE_MODIFIER = 170
CPU_TEAM_GENERAL_RATING_951_975_ADVANTAGE_MODIFIER = 180
CPU_TEAM_GENERAL_RATING_976_1000_ADVANTAGE_MODIFIE R = 190
CPU_TEAM_GENERAL_RATING_1001_2000_ADVANTAGE_MODIFI ER = 200




Atentie mare pentru cine vrea sa foloseasca varianta fara limitare ca jocul devine mai instabil. Eu inainte sa scot limitarea am instalat un program explore suite l-am instalat, m-am dus in command prompt si am scris in linia de comanda, bcdedit /set IncreaseUserVA 3072, daca e corecta linia de comanda trebuie sa scrie operation completed succes, restartati calculatorul, deschideti Explorer Suite, click dreapta CFF Explorer si Run as administrator, la file deschideti Manager12.exe il gasiti unde ati instalat jocul, o sa va deschida mai multe optiuni dintre care alegeti File Header, o sa apara o fereastra unde scrie cu rosu Click here si bifati optiunea "App can handle > 2gb address" apasati ok va dugeti la file, save as salvati exe-le, inainte sa inchideti programul folositi optiunea Save obligatoriul, jocul o sa mearga fara probleme.

Last edited by Astristul; 18-12-2012 at 12:26 PM.
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